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PortOfCallL

PortOfCallL

 

Description

PortOfCallL

Ports of Call Lite

The Maritime Simulation Game

the lite version allows 30 min per gameplay ! You can purchase upgrade modules via in App Purchase.

(C) 1986-2011,

Rolf-Dieter Klein, Martin Ulrich,

Munich, Bremen, Germany

Ports of Call has a long tradition

the first version was released

on the Amiga 1986 with other versions

following.

Now the classic game is getting mobil.

We kept the classic interface and design by intention, as this was a user request since years - an update for full screen support will follow soon, also other versions are on our wish and todo list.

A Background on Tramp Shipping:

The traffic of goods by sea is organized

in accordance with international agreements and contracts between individual countries.

About 80% of the goods (called "cargo volume") transported between two countries is handled by ships registered under the flags of the countries concerned. The remaining 20% are

open to the free competition of ships under other flags. These ships, called "tramp" ships, are usually prepared to transport all kinds of goods. This aspect of the shipping business is the focus of Ports of Call.

The Object of the Game

Each player founds his own shipping

company, with a starting capital of $4.6 million to buy ships. Freight and ports of call can be chosen continuously from offers on the market.

Then the captain chooses an economic travelling speed and casts off to encounter many adventures on the high seas.

After unloading his cargo, the captain

is credited with the agreed payment.

Then he may refuel, make necessary repairs, and so on. The next job is to find a new, lucrative cargo, buy further ships, and/or repay his mortgages; in other words, he must have a more productive company than his competitors.

A player's chances of success improve

the more he knows about international

shipping. All data for the game originated from actual developments in the maritime world: the fluctuation of freight rates, refueling costs, port charges, and ship operating costs.

But the game is not a pure economic game,

also a ship simulator is integrated, and

the captain can steer his ship manually,

either if necessary, or to save money and

get a good status.

In summary, Ports of Call has been developed with this motto in mind:

"Software with Hard Facts."

latest hints: start using preowned ships, and keep them in good condition to avoid disasters (like rats for example).

To avoid the burglar, visit your office in a regular interval.

homepage: www.portsofcall.de

support: www.rdkleinforum.de

What's New in Version 2.0

Major Bugfix: After purchase of an addon when selecting "TILL END" as game option, the shipsimulator part immediatly stopped with a timeout. The update should fix this and also for saved games.

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Rated 3/5 based on 3 customer reviews.

 

4/5 stars

My fault?

:
Hey, love the game. Slight problem, and I don't know if it's my fault... When I try to steer my ships manually, it instantly says I took to long, and charges me cash. It wouldn't be a problem, but it's making me poor. Please fix it, Nate

2/5 stars

Bad controlls

:
Steering ship is impossable finger covers ship you are sterring. Not shur how this could be corrected just not as fun as this game was on pc

5/5 stars

Awsome game!!!

:
Very cool ship game for me definitely five stars

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The information may be outdated (2017-03-08 13:57:28). For actual information go to iTunes


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